Global In-Flight Entertainment Market Projected to Grow at A CAGR of 12.5% during 2016-2024
According to Goldstein Research, global in-flight entertainment market size is anticipated to cross USD 7.1 billion by 2024, growing at a CAGR of 12.5% over the forecast period 2016-2024. The increasing expenditure on technology for IFE solutions and the increasing competition among the market players is generating enormous growth of in-flight entertainment market. Global in-flight entertainment market segmentation has been done on the basis of aircraft type, fit, product type and geography. The hardware segment acquires largest market share but it might face declining share over the forecast period as the connectivity has the highest potential to grow because of increasing bandwidth appetite for internet access and other applications. Global in-flight entertainment market is largely dominated by North America with a market share of 45.0% in 2016.
Moreover, Asia-Pacific is the next fastest growing in-flight entertainment market after North America, growing annually at an average growth rate of 4.7%, owing to the expected increase in number of travelers i.e. 5.6 billion travelers by 2024, from 3.8 billion in 2016 and so there will be an increase in the number of aircrafts and in-flight entertainment system market.
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On the basis of our in-depth analysis, Global In-Flight Entertainment Market can be segmented as follows:
By Aircraft Type
- Commercial Aircrafts
- Business Jets
- Helicopters and Light Aircrafts
By Product Type
- Connectivity & communication
- North America In-Flight Entertainment Market Analysis, 2016-2024
- Europe In-Flight Entertainment Market Analysis, 2016-2024
- Middle East And Africa In-Flight Entertainment Market Analysis, 2016-2024
- Latin America In-Flight Entertainment Market Analysis, 2016-2024
- Asia Pacific In-Flight Entertainment Market Analysis, 2016-2024
- Rest Of The World In-Flight Entertainment Market Analysis, 2016-2024
Global In-Flight Entertainment Market report by Goldstein Research contains a detailed overview of the global in-flight entertainment market. The report highlights the competitive outlook of major global players that includes the business strategies, product portfolio, revenue distribution, financial analysis, R&D activities and investments. The in-depth analysis of in-flight entertainment market report will help the clients to assess their business strategies as per the competitive environment in the market space.
Major players of the global in-flight entertainment market discussed in the report are: Panasonic Avionics Corporation, Thales Group, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems AG, Zodiac Aerospace, ViaSat Inc., OnAir, FDS Avionics Corp., CabinnetAkkurt, Desko, Adaptive, Avid Products Inc., Newpro Asia ltd., ECR Retail Systems ltd.,etc.
Further, Global In-Flight Entertainment Market Report encompasses the major trends & growth opportunities, market dynamics, and other growth factors. The In-Flight Entertainment Market outlook also comprises of key challenges for the market players, risk analysis, SWOT Analysis, USP Analysis, BPS analysis, and Market Attractiveness. The report also includes the expert analysis which provides a complete overview of the market post analysis of the economic, political, environmental & social factors of each region and country.
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